Chips Challenge 2 Wiki
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Blue teleport

When an object steps into a teleport, it exits at another site. Blue teleports are linked in reverse reading order. If the exit of the next teleport is blocked in the direction of travel, it is skipped and the teleport after is used. If all teleports are blocked, the player stops on the teleport and may walk across it without being teleported anywhere.

Red teleports

When an object steps into a teleport, it exits at another site. Red teleports are linked in reading order. If the exit of the next teleport is blocked in the direction of travel, it checks other exits in a clockwise order, then it tries the next teleport. If all teleports are blocked, the player stops on the teleport. You can go in any direction with red teleports. Hit the arrow key right after you enter the teleport and you will go in that direction. Red teleports can be turned off and on when connected to logic circuits.

Green teleports

When an object steps into a teleport, it exits at another site. Green teleports will send the object to another teleport in a random direction.

Yellow teleports

When an object steps into a teleport, it exits at another site. Yellow teleports are linked in reverse reading order. If the exit of the next teleport is blocked in the direction of travel, it is skipped and the teleport after is used. If all teleports are blocked, the object can pick up the yellow teleport. This means that it can be put down somewhere else.

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